This is a critique about the outfit, as requested, and not the render itself.
Boots: The sole and the laces are particularly well done. Very realistic. The outside of the boot, though, needs to be a little rougher. I'm assuming Mike here has been out in the bush for a while. His boots should be a little scuffed, and show a hint of wear. The bump map will be your friend.
Pants: Don't change a thing. These pants are fantastic. The pattern provides a sense of depth independent of bump mapping. In short, very well done.
Shirt: Like the boots, this shirt definitely needs some roughness about it. It simply looks too "pressed" for a military T-shirt. I'd create some slight distortion in the texture, and then apply a fairly aggressive bump map.
Hat: No change. This can be less "worn looking" than the other components.
Boots: The sole and the laces are particularly well done. Very realistic. The outside of the boot, though, needs to be a little rougher. I'm assuming Mike here has been out in the bush for a while. His boots should be a little scuffed, and show a hint of wear. The bump map will be your friend.
Pants: Don't change a thing. These pants are fantastic. The pattern provides a sense of depth independent of bump mapping. In short, very well done.
Shirt: Like the boots, this shirt definitely needs some roughness about it. It simply looks too "pressed" for a military T-shirt. I'd create some slight distortion in the texture, and then apply a fairly aggressive bump map.
Hat: No change. This can be less "worn looking" than the other components.
Overall, great work!
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